The fourth season of Rick and Morty is coming in November, and to make the wait a bit shorter, 3D Lombs decided to create Rick and Morty figures using 3Dsimo MultiPro. In this two-part blog post, we will show you how he went about it and what techniques did he use.
Planning is essential for any project, that is why drawing the rough shape you aim for in your creation is a good idea. It will help you with correct proportions and with creating a good base you can use for turning your idea into an art piece. 3D Lombs started with the head, using a great technique of drawing over a pencil to get the 3D shape going from the beginning.
Both the head and body parts were created in two examples. Connecting them together is an easier way to create 3D torso and head, which would otherwise take a lot of time and filament to create. Remember, that you can always draw the same part using different techniques, the choice is always yours.
Creating a hollow body was a good choice, but for the legs, it is a different story. Since Rick’s legs are thin and bent, it is much faster and easier to create one solid piece, especially, when the legs will have to hold everything upright.
Always remember: No glue is needed, when you create with 3Dsimo MultiPro. You can always use a filament to connect parts together since the addition of filament does not only lock the parts together but also gives your project more strength, durability and material to work with.
Creation of the arms was done the same way as legs, only using a different, in this case, white 3Dsimo Filament.
Now for the coat. Great choice of going about creating the coat is to draw a few layers thick square, fill it in and use 3Dsimo Burning attachment or a lighter (but be careful) to heat up the square, to bend it into the desired shape, in this case, a white lab coat.
Another good idea is to remove any excess filament strings with a lighter. The filament melts at relatively low temperatures, so use it carefully and slowly.
Next up: cleaning up the parts. Best way to smoothen and clean the already drawn parts is to use the Burning attachment. Set the temperature correct (start at 20% and rise slowly, until the tip of the Burning attachment starts to melt the filament, but not burn it!) and start “ironing” the surface of your parts. This will raise the finish quality and fill in any holes left over from drawing.
Now for the facial features. The eyes were made by drawing White 3Dsimo filament onto the head and smoothening them using the technique we have described in detail in before. To start working on the mouth, which has a very specific shape and size, 3Dlombs had the great idea to sketch the shape first. This way, the shape comes out correct and sketch offers you lines you can follow, instead of drawing freehand and messing up this important part. By heating up the designated area and using the 3Dsimo Burning attachment (in this case a lighter and filing tool), the shape of the mouth was created rather swiftly.
Then, the ridges on Rick’s face were drawn on and 3Dlombs started working on the famous hair by drawing each cone of hair individually, slowly raising and spiraling it up and smoothening them with the Burning attachment.
Coloring is a nice way to finish specific projects like this but is not always necessary. Most of the time, if you choose the correct color of filament, no additional coloring is required, as you might have seen on the other projects we have shown you before.
For a full build, check out this video HERE. 3Dlombs did an awesome job and I hope you are looking forward to the Part 2.